![]() ![]() For those using the Visual Studio Code as their script editor, there. INF 22:10:38,905 :50 Loading map cache C:\Program Files (x86)\Steam\steamapps\common\Unity of Command 2\_packages\base\data\maps\louisiana\_cache If it does not work or you have questions, see the Unity Documentation. INF 22:10:34,259 :86 Loading map C:\Program Files (x86)\Steam\steamapps\common\Unity of Command 2\_packages\base\data\maps\louisiana INF 22:10:33,992 uoc2.game_world.ctrl:196 GameWorldCtrl.cr_setup: new standalone game tutorial_1 INF 22:10:11,863 tools.localization:93 Loading locale INF 22:10:11,162 engine.gl.renderer2d:462 Initializing Renderer2D INF 22:10:06,544 engine.gl.model_manager:69 Loading models INF 22:10:04,677 engine.gl.shader_manager:46 Initializing shader groups ![]() INF 22:09:55,257 engine.gl.textures:154 Initializing ground textures INF 22:09:52,738 :277 Using accelerated ArrayDatatype INF 22:09:52,692 OpenGL.acceleratesupport:13 OpenGL_accelerate module loaded INF 22:09:46,603 uoc2.main:122 OpenGL error checking DISABLED INF 22:09:46,563 uoc2.paths:323 C:\Program Files (x86)\Steam\steamapps\common\Unity of Command 2\_packages\base INF 22:09:46,352 tools.steam_api:224 Steam user stats and achievements successfully fetched INF 22:09:45,455 tools.steamworks:86 Steamworks initialized! INF 22:09:45,379 tools.steamworks:81 Steam is running PlayerController.INF 22:09:45,376 tools.steamworks:71 SteamworksPy loaded for Windows If you absolutely need both classes to use the same name, you can add a unique namespace to each of your duplicates, so that they can coexist. To fix this, you’ll want to delete or rename one of the script file’s name, and the class definition. This should reveal more than 1 copy of the offending script. ![]() ![]() Just search the Project window for the script with the global namespace issue. ![]()
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